RULES FOR THE SENIOR DIVISION
The following exceptions to PONY Fast Pitch rules will
be used:
·
Each player will play two complete defensive innings.
·
The batting order
will run consecutively with all players batting whether or not they are playing
in the field. Late arrivals, after ground rules will be placed at the bottom of
the batting order.
·
Managers may substitute freely throughout the game.
·
A single pitch thrown counts as an inning for a
pitcher. No pitcher may pitch more than 4 innings in a 7 inning game. She may
pitch some or all of any extra innings.
·
A player who is scheduled to catch the next inning, ONLY,
may have a pinch runner (the runner must be the player making the last recorded
out). This is to speed up the transition between innings.
·
A full defensive team consists of 10 players, four
of whom must be stationed in the outfield when the ball is pitched.
BASERUNNERS
On any attempt to put out a baserunner, which originates with a throw from a
catcher, immediately after the catcher receives a pitch, the following
exceptions to ASA rules take effect. If the catcher's throw to a teammate
results in an overthrow, all runners may advance only one base. Once all
runners have advanced, the ball is dead. This rule also applies to dropped third strikes, i.e., the batter/runner cannot
advance to second on an overthrow from the catcher.
Play - R 1 on first, attempts to steal second and the
catcher's throw goes into centerfield. R1 stays at second and the ball is
dead.
Play -R 1 on first, R2 on second. R 1 has large lead
drawing throw from catcher. Throw goes into right field. R2 may advance to
third only, R 1 may advance to second with liability
to be thrown out by back-up throw by the right fielder. If the right fielder's
throw ends up in left field, the ball is dead as both runners have advanced
safely one base. The intent of this rule is to encourage managers to develop
catcher's defensive skills without jeopardy of overthrows resulting in runners
circling bases on one play.
1. Players should report 30 minutes prior to
the scheduled start time of the game. A 15 minute grace period will be allowed
before a forfeit is declared. If a team
has 7 players the game can start. If the 8th player does no show up
after the 2nd inning, then an out will be recorded for that player
each time she is due up at the plate.
2. The home team manager decides cancellations
due to inclement weather if an ASA umpire is not yet involved. He must notify
the visiting manager and the senior commissioner.
3. A game is complete if stopped for darkness
or weather after 5 full innings (4 1/2 if home team is winning) except for play‑off
games which will be played to completion of 7 innings. If a team is up by 10 runs or more after 4 complete innings, then the
game is over.
4. An interrupted incomplete game will start
again at the same spot as it was when interrupted, i.e. same balls and strikes
on batter. Any player not there the first portion may play in the second if she
is placed at the bottom of the batting order.
5. An inning is over when 5 runs are scored or
3 outs registered. This rule does not apply to the last inning or to any extra
inning.
6. Managers should attempt to obtain an umpire
from the crowd if an umpire fails to show. Try to play your games rather than
send girls home disappointed. The senior commissioner must be advised of any
fields, which will not be used per the league schedule. Our future use of
county fields could be hampered if we allow them to sit idle without notifying
the county.
Talleyville-Claymont Rules
· Talleyville can steal home against Talleyville teams,
but not against Claymont teams.
· A younger player can be brought up from the lower
division, but may not pitch in the game.
· If a player is added to the roster after May 5th, then she can not play in the playoffs.