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Talleyville Girls Softball League

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JR 2 Division Rules

 

  1. Ground rules

  2. Playing Field

  3. Equipment

  4. Players and Substitutes

  5. The Game

  6. Batting

  7. Base running

  8. Pitching

 

All teams make the play-offs – please keep this in mind when discussing individual plays and set a good example for our players and parents.

 

For the 2019 Season all JR 2 games will have official paid ASA umpires.  This decision resulted in a slight increase in registration fees, but it eliminates the needs for parents to have to umpire and it will move the Talleyville JR 2 Division in a positive direction and hopefully better prepare your daughters for Middle and High School softball.  All official ASA softball rules will be followed except we will not observe the dropped third strike rule. 

CANCELLATIONS:

  • The Talleyville Board is responsible for canceling games due to inclement weather.

  • At least one of the listed background checked coaches (head or assistant) must be present for a game to be played.

  • A cancelled game must be re-scheduled within 1 week of the cancellation and played within 3 weeks.  Coaches from both teams will communicate to come up with 3 dates that work and then contact the Scheduler to re-schedule. 

  • If games are not re-rescheduled and played it will be logged as a forfeit.

     

GENERAL:

The home team is responsible for preparing the field, supplying game balls, and providing a home plate umpire. The visiting team is responsible for breaking down the field and providing a base umpire. The umpires will be parent volunteers. The home team’s book is the official record and games scores and out-comes will be sent to the league Commissioner by the winning coach via e-mail.

1. Ground Rules

 

  • All regular Season games will be timed.  With the exception of opening day, you must finish the inning. 

    • Regular Season Games - One hour and forty-five minutes (finish inning)

    • Play-off games Two hours and thirty minutes

  • In an effort to speed up play, pitchers will have 5 warm-up pitches between innings

  • Both teams must start the game with at least 7 players. 

  • An inning is ended with 4 runs or 3 outs, whichever occurs first.  The exception is in the 6th inning or extra innings.  There is no limit in the 6th inning or extra innings.  In case of a shortened game, the last inning will still follow the 4 run limit. If the score is tied at the time of discontinuation, the game will end in a tie. If you start an inning, you must finish it or you revert back to the previous inning. 

  • In the event of weather related stoppage during a game (any sign of lightning – play must be suspended for a minimum of 20 minutes), the coaches will agree on the game outcome (To Delay, call the game, or continue at a later date).  Please consult with the other teams and commissioners and use your best judgment for the safety of everyone. 

  • No coach or player shall stand behind the backstop during play

  • Standard Pony softball rules will apply for rules not covered specifically by the JR2 rules in this document

 

2. Playing Field

 

  • Bases are 60 ft apart

  • Pitcher’s rubber is 40 ft from home plate

  • The pitcher’s rubber will have a 16-foot circle drawn from the center of the rubber, it will extend in a 8 ft radius in every direction from the center of the rubber.  The line drawn is considered inside the “circle of control.”

 

3. Equipment

  • All base runners and batters must wear helmets with facemasks.

  • Team shirts and long pants must be worn for all games (sliding is required to avoid collisions)

  • Softball shoes with rubber cleats are strongly encouraged, metal cleats are not permitted.

  • Any defensive player can wear a facemask, but they are required for the pitcher, and strongly recommended for infielders.    

  • No jewelry is permitted: i.e. bracelets, necklaces, or rings are not permitted. Earrings that do not hang below the ear lobe will be permitted at the players own risk.

4. Players and substitutes

 

  • Pitchers may only pitch a maximum of four (4) innings per game with the exception of extra innings. A pitch thrown in an inning will be considered one (1) of the four (4) innings allowed.  A pitcher who hits three batters in one inning must be removed from pitching for the remainder of that inning.  (This will count as one of the four innings per game).

  • Every player must play a minimum of three (3) innings per game. All players must play at least one (1) inning in the infield.   

  • There are no other inning requirements for any other position but pitchers (i.e. one player can catch an entire game)

  • Managers may substitute freely in the field while playing on defense.

  • Managers may substitute a runner only in the event the runner on base is the catcher in an effort to speed up play. The player who recorded the last out will be the substitute runner.

  • The batting order will run consecutively throughout the game.  If a player arrives after the game has begun, she is to be placed at the end of the lineup. 

 

5. The game

 

  • The infield fly rule is NOT used

  • The defensive team will use 10 players including four players in the outfield.

    • No infielder may be positioned closer to the batter than a radius of 40 feet from the batter before a pitch is thrown unless the batter is showing a bunt

    • Outfielders must be positioned on the outfield grass before a pitch is thrown, however after the pitch is made they may move in to cover a base. 

 

6. Batting

 

  • Batters must wear a helmet with a face mask while on the field of play

  • Bunting is allowed and a runner on third can attempt to score on a bunted ball. 

  • If the batter is hit with a pitch, even if it bounces off the ground first, the batter will advance to 1st base.

  • However, if in the opinion of the umpire, the batter did not attempt to avoid being hit, the batter shall not be awarded first base, unless it’s ball four.

  • One warning will be issued per player for throwing her bat.  After which it is the umpire’s discretion whether the batter will be called out for a second violation.

 

***Infield Fly Rule: An Infield Fly is a fair fly ball (not a line drive or bunt) that, in the judgment of the umpire, can be caught by an infielder, pitcher, or catcher with ordinary effort and when there are runners on first and second or first, second, and third and less than two outs. When the umpire calls "infield fly” the batter is out, regardless of whether the ball is subsequently caught or dropped. The ball is live, and runners already on base may advance (at their own risk) if the ball is not caught or tag up and advance if it is caught.

Why does it exist?
To prevent double or triple plays on popups. Imagine bases loaded and a soft popup to third base. Without the infield fly rule, the runners have a dilemma. If they stay close to their bases, the third base player could choose to let the ball drop and get multiple outs by tagging the runner who was on third, stepping on third base to force out the runner from second, and throwing to second base to force out the runner from first. If the runners go too far from their bases, the third base player catches the ball and doubles them off. The reason the rule applies only with at least first and second base occupied is that if there are not multiple runners on base, a missed popup can only result in one force out.

What does it mean for my player?
When you hear infield fly called, you no longer have to run if the ball drops. So stay close to your base and listen to your coach, who will probably send you only if the ball is not caught and you’re going to be safe; be ready to slide because it will be a tag play

 

 

7. Base running

 

  • Once the ball is hit into the field of play, runners may advance until the ball is returned to, and controlled by the pitcher in the circle of control (in the pitcher’s hand or glove while standing in the pitching circle).  If the runner is between bases when this control occurs, they must either return to the previous base or attempt to advance to the next base.  Runners advance or return at their own risk.  Please see “overthrows on ball hit in the field of play” for ruling on in the event there is an overthrow on this type of play.   
  • A baserunner will be “out” if a hit ball strikes them while they are in-between bases in fair territory.  This will be considered a dead ball and the batter will be awarded first base.  The runner will not be out if they are on a base and struck by a batted ball or if the ball strikes a fielder first.    
  • Base Runner Interference:  a batter/runner must avoid contact with the fielder at any base and must be called “out’ when the batter/runner remains on their feet and makes contact and/or impedes the fielder’s ability to catch the ball.  This the discretion of the umpire and the umpire’s decision is final.
  • Balls batted into the outfield are live until the ball is returned to the pitcher within the “circle of control”. Once the ball is in possession of the pitcher within the circle, the batter/runner may not advance.

 

Stealing

  • When stealing, runners may leave the base as soon as the pitcher releases the ball.

  • Stealing is allowed.  When stealing a base, a runner cannot advance further than the base she is attempting to steal unless there is an overthrow, If there is an overthrow on the attempt to throw the runner out, the runners can only advance “one” additional base.

  • If there is a runner on third base, they may attempt to score if the catcher throws to first or second base or third base in an attempt to get a runner out.  

  • A baserunner can attempt to score from third base on a passed ball or on an errand throwback to the pitcher.  They cannot advance if the pitcher has the ball in the circle of control.    

  • Catchers may throw to any base to try to get a base runner out after they take a lead.  If the ball is overthrown, it is considered a live ball.  The runners on base may try at their own risk to advance to the next base.  The runners are only allowed to advance “one” base on an over throw.      

  • The runner will be called out on an intentional collision.  Runners must slide to avoid a collision.

 

Overthrows on balls in play due to a hit by a batter

  • Please note the specific rules on overthrows related to stealing in the previous section.

  • If there is an overthrow to a base, runner(s) may advance one (1) base only at their own risk.  Once they reach that base, the ball is dead.

  • Once the ball has been returned to the pitching circle (Does not apply on a ball hit to the pitcher) and is in control of the pitcher in the pitching circle, all runners may not advance beyond the base they are headed.  (If the ball is returned to the pitcher, and the pitcher then makes an overthrow in an attempt to throw a runner out at any base, all runners may only advance one base at their own risk.) 

     

 

8. Pitching

  • Pitchers are required to wear a facemask.    

  • Pitchers must begin the motion with both feet on the rubber. The back foot should remain in contact with the ground until a pitch is delivered.  Pitchers are not allowed to double pump and they cannot jump or crow hop towards the batter.

  • The strike zone will be defined roughly from the under arms to the knees. Coaches cannot question called balls and strikes. The umpire’s judgment will prevail.

  • Pitchers may only pitch 4 innings per game with the exception of extra innings. A pitch thrown in an inning will be considered one of the four innings allowed.  A pitcher who hits three batters in one inning must be removed from pitching for the remainder of that inning (This will count as one of the four innings per game)